#Properties Window
The properties window is pretty dynamic in what it can show. It can show all sorts of things depending on your current selection. The main types of selection you'll be working with, are assets and entities.
#Working With Selected Entities
When you have selected an entity, the properties window will show you controls for manipulating that entity. Specifically its location, or any of its components.
The top section of this window is dedicated to changing the location of the entity. Here you can adjust the values for the position, rotation, and scale.
The bottom section of the window allows you to modify the components of a selected entity. Each component has its own interface depending on what type of component it is, so we won't talk too much about individual components here.
To add a new component, you can use the + button.
To remove a component, right-click the name of that component and choose Remove.
#Working With Selected Assets
Assets from the project window can also be selected. The interface that is shown in that case is highly dependent on the type of asset that was selected. Some assets don't even show any interface at all.
Generally speaking, there are two types of interfaces for selected assets:
- Interfaces that directly map to the content in the asset. Many assets with the
.json
extension behave like this, it is very easy to inspect these files in a text editor. Examples include vertex state, render output config, and clustered lights config assets. - Assets that don't directly map to the content on disk. These assets have a custom interface, either because they are too complex to show in an interface, like mesh assets, or because they require a custom interface to make them easier to work with, like task assets. These types of assets can often still easily be inspected within a text editor. But the interface shown in Renda Studio might differ a bit from how it's structured inside the JSON file.
#Multiple Selections at Once
Multiple windows in Renda Studio can have their own selection. For instance, the outliner might have selected one or more entities, but the project window may have selected one or more assets as well. The properties window can only show one type of selection at a time though. So it will use the selection from the window you used last.
Your selections will still be maintained, however. So if you want, you can toggle back and forth between the selection of the outliner and project window simply by clicking them. This is especially useful when you have multiple items selected in a window. You don't have to select each item again, just make sure you click an empty area of a window to focus it.